So now more people seem to gotten their hands on the latest White Dwarf so we now have some more info and even some more and better quality pictures.
I managed to get a hold on a White Dwarf, so I'll list what I've found about WoC reading it (I'll try not include stuff already mentioned, but some might be repeated):
- Dragon Ogres now have access to Halberds
- Chaos Chariots can arm the passenger (I don't know if the guy in front is armed the same) with a Flail, and if it has the same options as the Gorebeast Chariot a Greatweapon (the Chariot shows Halberd and Flail, the Gorebeast shows GW)
- Characters can be mounted on either chariot, and the kit itself comes with an impressive cloak to represent them, and 4 god-specific heads
- Chaos Knight Champions, called Doom Knights, are S5 (so S6 with Ensorcelled Weapons, S7 with Lances) and have Eye of the Gods
- The Soul Feeder gift has, in the words of the person playing WoC in the battle report, 'gives him a chance of regaining lost wounds in combat' while the Chalice of Chaos gives a 'great, if random, benefit in one of his turns'
- The Chaos Lord in the battle report was got an Eye of the God roll for killing a unit champion. I know they did this when the 7th ed book came out before it was errata'd, but would they make the same mistake twice?
- Forsaken are M6, d3+1 attacks, and have a random special rule granted every turn. One rolled in the battle was 'Always Strikes First'
- The Vorptex Beast's bound spell wasn't really explained, but it seems the 'every model in the unit takes a T test and a spawn is made' is not its only effect. This only triggered in the battle report from rolling a 6 for the effect, so i don't know if the spell gets stronger the higher you roll, or if there's literally up to 6 different effects.
- The Slaughterbeast using the Chaos Lords WS is real, and doesn't say 'unmodified' like the Tomb King's rule does. The Chaos Lord gains 2 +1WS buffs during the game, and the Slaughterbeast got it too
- The Slaughterbeast seems to have an upgrade called 'extra claws'. Assume it means more attacks, which I always like on Monsters
- Gorebeast Chariot is T6, W5, and as stated KB on Impact Hits, and 'loads of attacks'
- Hellriders / whatever they are called are unchanged from November's update like people assumed it would
- Chaos Lords have BS5 now for no apparent reason? Maybe Death's Head thing is still in, or Throwing Axes / Spears?
- Throgg is twice as tall as the current metal Chaos Trolls, and yet still on the same base
- Dragon Ogres kind of make the Shaggoth look tiny by comparison (which is disappointing because I love the Shaggoth model)
- Nothing new about spells or spell lores that haven't already been mentioned (including the options for Lore of Metal for Tzeentch, Death for Nurgle, Shadow for Slaanesh)
Knights 4 5 3 4 4 1 5 2 8
Fear,champion with EotG
Lord/Hero 4 8 3 5 5 3 7 5 9 / 4 7 3 5 4 2 6 4 8
Both with EotG only
Sorc. lord/hero 4 5 3 4 4 3 5 3 8 / 4 5 3 4 4 2 5 2 8
Skullcrushers 4 5 3 4 4 1 5 2 8
Juggernaut 7 5 0 5 4 3 2 3 7
+2AS from the jugg/jugg gets +1str on the charge/demonic attacks
EDIT: Added more pictures.
I found all of this in the WoC in Feb thread over at Warseer.
Written by Kerrahn:
- Dragon Ogres now have access to Halberds
- Chaos Chariots can arm the passenger (I don't know if the guy in front is armed the same) with a Flail, and if it has the same options as the Gorebeast Chariot a Greatweapon (the Chariot shows Halberd and Flail, the Gorebeast shows GW)
- Characters can be mounted on either chariot, and the kit itself comes with an impressive cloak to represent them, and 4 god-specific heads
- Chaos Knight Champions, called Doom Knights, are S5 (so S6 with Ensorcelled Weapons, S7 with Lances) and have Eye of the Gods
- The Soul Feeder gift has, in the words of the person playing WoC in the battle report, 'gives him a chance of regaining lost wounds in combat' while the Chalice of Chaos gives a 'great, if random, benefit in one of his turns'
- The Chaos Lord in the battle report was got an Eye of the God roll for killing a unit champion. I know they did this when the 7th ed book came out before it was errata'd, but would they make the same mistake twice?
- Forsaken are M6, d3+1 attacks, and have a random special rule granted every turn. One rolled in the battle was 'Always Strikes First'
- The Vorptex Beast's bound spell wasn't really explained, but it seems the 'every model in the unit takes a T test and a spawn is made' is not its only effect. This only triggered in the battle report from rolling a 6 for the effect, so i don't know if the spell gets stronger the higher you roll, or if there's literally up to 6 different effects.
- The Slaughterbeast using the Chaos Lords WS is real, and doesn't say 'unmodified' like the Tomb King's rule does. The Chaos Lord gains 2 +1WS buffs during the game, and the Slaughterbeast got it too
- The Slaughterbeast seems to have an upgrade called 'extra claws'. Assume it means more attacks, which I always like on Monsters
- Gorebeast Chariot is T6, W5, and as stated KB on Impact Hits, and 'loads of attacks'
- Hellriders / whatever they are called are unchanged from November's update like people assumed it would
- Chaos Lords have BS5 now for no apparent reason? Maybe Death's Head thing is still in, or Throwing Axes / Spears?
- Throgg is twice as tall as the current metal Chaos Trolls, and yet still on the same base
- Dragon Ogres kind of make the Shaggoth look tiny by comparison (which is disappointing because I love the Shaggoth model)
- Nothing new about spells or spell lores that haven't already been mentioned (including the options for Lore of Metal for Tzeentch, Death for Nurgle, Shadow for Slaanesh)
Reposted by Fen:
Fear,champion with EotG
Lord/Hero 4 8 3 5 5 3 7 5 9 / 4 7 3 5 4 2 6 4 8
Both with EotG only
Sorc. lord/hero 4 5 3 4 4 3 5 3 8 / 4 5 3 4 4 2 5 2 8
Skullcrushers 4 5 3 4 4 1 5 2 8
Juggernaut 7 5 0 5 4 3 2 3 7
+2AS from the jugg/jugg gets +1str on the charge/demonic attacks
EDIT: Added more pictures.
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