Sunday, 7 September 2014

Airbrushing Pt 1: Getting started.

Several months ago I bought my first Airbrush, a really cheap one which worked okey I suppose but I went and upgraded it shortly after to my new Harder & Steenbeck Evolution Airbrush.


Here's my first impressions of both the brushes and also how my first month trying to master to the Airbrush went. 

The first kit
For starters a I bought a quite cheap air compressor and airbrush, just to try it out and see if it's something for my. In the manual to the brush there's a tutorial on how to start learning how to use the brush. You should try different techniques doing dots and lines on a piece of cardboard to practice your skills. Blabla.... I did some dots and then went on to paint some miniatures instead. I started with doing black base coats with Vallejo Air Black Primer, this one just like the rest of the Air line from Vallejo are made for Airbrushing so you don't need to thin out your paints or anything. Great for a beginner.

And all worked out great, priming your miniatures is really easy and the cheap brush worked nice for this. I also learned more and more on how the brush behaves, and how to clean it.

I then started to paint other colours, and here I noticed something. Dropper bottles are so much better when it comes to airbrushing! Obvious I know, but it is something to think about when starting a new army project for sure if you are going to use an Airbrush much.


The second kit
I did have some mishaps with the first brush, but I think I would have with my new H&S as well. The H&S is much easier to clean though and that is a huge plus, because you will do a lot of cleaning on your airbrushes. The H&S is much easier to use as well, however I'm still very much a beginner I do feel a big difference in how the brushes behave. My 0,2 mm. nozzle on my H&S brush clog easy though but that is due the fact I haven't mixed the paint correctly.

So here are my impressions and thoughts about using an Airbrush as an newbie.

The facts

  • It wont speed things up much in the beginning
  • It requires a lot of practice
  • Cleaning and prepare your models, painting area etc. takes time.
  • So you need time when you paint with an airbrush, I won't touch it if I don't know I have at least an hour (but more is preferred)
  • It's not a miracle cure that will make everything easy to paint
  • Treat you airbrush as another great tool for painting your miniatures.
What an Airbrush will do for you
  • When you get better it does speeds up the initial painting steps.
  • Priming and paint on the first layers of paint is easy and you get a smooth result.
  • For larger stuff like building and scenery they are invaluable.
  • With practice you can do effects which is very hard and time consuming without an Airbrush
  • I recommend painting many models at a time (using the same colours) or larger models
That's what I have found so far, I'm still a beginner to this. I haven't actually found the time to paint with my airbrush that much at all (having a three year old and a 5 months old baby don't make it easy ) And my compressor is quite loud so I don't want to paint much when they are asleep. 

What I do is the first layers on monsters and larger batches of models at a time to speed things up. I haven't tried more advanced methods yet but I'm enjoying painting with my airbrush (as long as it does not clog up). I hope to find more time to practice and use it in the future and will post a part 2 of this in the future I hope.


Some of my first models where I did the first layers with the airbrush. 

Tanks and bigger models is a blast to do with an Airbrush.

Wednesday, 3 September 2014

Unboxing & First impressions: Nagash Book I-II


Believe it or not this is actually the first unboxing Iv'e done for Warhammer Fantasy. And why not start with the new Nagash books which actually comes in a nice little box (or slipcase to be more precise). I also got a little notebook (as you can see above).

The two books feels great and have really nice covers. 


The two books sits in a high quality and thick slipcase (pic on the left is upside down, sorry) and you see that the other side is having a 'one' for the whole tome so as we can expect the rest of the books in the End Times series/campaign will follow this design. Which is awesome.

Don't want to smell that breath but Nagash sure looks menacing on the front cover of book I.
 So book one consist of the new fluff pretty much, it explains the current situation for each of the armies in Warhammer and then explains all the battles going between this armies. Iv'e yet to read it but the layout is really nice and I like the fact that they show you the different armies, what heroes they have and some of their regiments and how these look. There's a lot of beautiful artwork both old and new, pictures of nicely painted models clashing in epic battles and even maps showing how the battles progress.

296 pages of awesome, can't wait to read it. It will take some time to go through this though.

There's a lot of pictures of armies clashing, with terrain and backgrounds to make it look even more cool.

There's a lot of nice artwork.



Love these parts where they explain the armies.

The last page sets the tone for the next book. 

Book II has the painted model of Nagash on the front cover, really nice as well. 
This book is the gaming part, it's a 96-page volume that contains new scenarios and rules based on the events in Warhammer: Nagash Book 1. Here's the layout is more like an army book. You get the new rules for Nagash, Vlad von Carstein, Valten, Crom the Conquer, the new Morghast's and the four Mortarch's (Mannfred, Arkhan, Neferata and Krell). An interesting thing here is that that the mounted Mortarch's have a combined profile with their mounts. Maybe something we will see more of in the future?


New terrain special rules, and awesome pictures on how these looks. 

A lot of rules regarding the new armies that follow Nagash, the Undead Legions, combined Vampire Counts and Tomb Kings pretty much but with some new rules as well. 

The Morghasts.

Each  of the important battles has their own scenarios.



First Impressions
I love these books so far, so many nice pictures and stuff to read that I don't know where to start almost. Really nice quality on everything and the design and layout is spot on. It feels like very well made books that have been taking a lot of time to make, and it really shows. Can't wait to read them through more and I might do more of an review when I feel I have looked it trough enough.

Tuesday, 2 September 2014

Unboxing X-Wing: Z-95 Headhunter


A long awaited cheap rebel ship arrived in wave 4 for X-Wing: The Miniatures Game, and it's no other than the Z-95 Headhunter, the precursor for the X-Wing.



The design of the ship is so nice, I might even think these look better than the X-wings. The paintjob is really nice as well, I might do some touch ups but it is far from necessary. 


You get the usual tokens and markers of course, nothing really new here.

You get two reference cards as well, you probably have these already though.

You get four ship cards as well, two really cheap generic pilots and two named (also really cheap though) pilots. 

For last we also have five upgrade cards. Two Elite Talents (Wingman and Decoy) both which is only found in this expansion so far. You also get two secondary weapons (Ion Pulse Missiles and Assault Missiles) and the new card in this Wave which looks to be popular (can be found in the Tie Defender expansion as well), Munitions Failsafe.
Conclusion: All in all very impressed by this expansion, the ship design is fantastic and I really like it being a cheap alternative for Rebel players where you might need a extra ship or two in your list. It being able to have missiles as well makes them cheap weapon platforms as well. You get some nice named pilots as well and some really nice upgrades which some are only found in this box as of now.

Monday, 1 September 2014

Miniature Monday: Bauhaus Vorreiters finished!

The Vorreiter tracked bike is a valued tool in the Bauhaus armoury and is esteemed not only for the finely engineered Bauhausian technology they represent, but also for the tactics their pilots employ. Vorreiter pilots are drawn from the megacorporation’s many ranks of Hussars. When natural skill and tendency towards mechanical mounts is noted, a recommendation is made for the Hussar to advance through the ranks. Successful candidates enter the 4RB-training program. Those that pass the training enter the hallowed ranks of the Vorreiter pilots; failures re-join their former regiment and must wear a badge of dishonour showing a black cross, superimposed with an image of a Vorreiter Bike. 
The paired weapons are controlled by the pilot using buttons integrated into its steering bar. Vorreiter squadrons often play small, but vital roles in larger missions, working to outflank or distract the opponent whilst a larger strike force attacks from the front. Often they play the part of outriding scouts or messengers. On occasion, the Vorreiters may embark on heroic and key missions, especially when it is vital to disrupt enemy plans. Such Seek-and-Destroy missions add to their illustrious image and arrogance. Like their Lizard-Riding Mounted Hussar counterparts, the Vorreiters also excel as reconnaissance troops.
Text from the Prodos Shop
Feels like forever since I finished a model, but here is not one but two! And it's the Vorreiters for my Warzone Bauhaus force. They are light vehicle choices in the Bauhaus force and quite good in game from what Iv'e heard at least. Looking forward trying them out on the battlefield now when they are painted up and everything.

Quite easy to paint actually, not as keen on the second one as I did it darker but hey it works okay anyway. Not my favorite models in the Bauhaus range but I like them more now when painted and fits in nicely together with the rest of the Hussars.  







Sunday, 31 August 2014

Final hours of the Dungeon Saga: The Dwarfs Quest kickstarter!

Just some hours left now of this second best funded KS by Mantic (so far) and is nearing the 1 Million mark. I just added like $100 more into my pledge because there's so much stuff I want. I you haven't already, go and check this Kickstarter out as there's still time.

Here's the latest update from Mantic, hopefully we will see some more in the final hours of this KS.

The Tyrant Rises!


A-mazing. What a result!!!
That is the third and probably final expansion locked in and nailed down.
So, what does that mean?
Well, it means the Tyrant of Halpi has taken flight, ready to do battle with your mighty crop of heroes! There are an array of new missions that’ll see your heroes explore the Dwarven Mine and the cave network beneath the mountains, whilst you’ll break out into the open and fight the tyrannical Karrathor in the brand new open world tiles…
The Tyrant of Halpi Expansion Pack is now available to add-on to your pledge!
But we’re not done yet – we’re going to just keep peppering your pledge with cool freebies that take us as far as we need to go. Let us know in the comments what you want to see between now and the end!
In the mean time, let's get some more stuff for your Dungeon Master pledge shall we?
New Stretch Goals
$940,000 BONUS The Black Fortress Campaign Pack
When we hit this stretch goal, we will produce a narrative campaign set in the depths of the Black Fortress!
Overrun by all manner of dungeon critters, goblins and undead gribblies, this campaign will strongly focus on Orlaf and the party of adventurer's he assembles as he seeks to rescue a damsel in distress – and princess of his tribe - from the clutches of the dark forces that reside in the Fort!
When we break this stretch goal, we will include the scenarios free in your Kickstarter-exclusive Dungeon Journal, giving you a new campaign that you can play and more game for your money!
$965,000 BONUS Dungeon Tile Clips
Stopping the tiles from moving has been a concern for a few people, and we’ve created a solution that is both elegant and that won’t damage your tiles.
The tiles simply slot into our simple connector system, which grips them softly, but prevents the tiles from moving around. This means that if you knock the board (and believe me, we’ve tested this) the tiles stay firmly together but when you take them apart, they do so without any damage. This means no frayed edges like you get with a jigsaw system too.
If we hit this stretch goal, we will include a set of Dungeon Tile Clips free in:
- Dungeon Master pledge level ($100 and Early Bird)
- The Halls of Dolgarth tile pack ($25)
- The Black Fortress tile pack ($25)
This’ll mean that when you build your Dungeon, or play a campaign over the weekend, you can rest assured knowing that your specially designed map won't be destroyed when you return in the morning.
There's nothing we can do if the cat knocks over your figures though, that's just unfortunate.
We're building up to a big seven-digit number - utterly incredible. Let's see how far we can take this rollercoaster ride!
Oh go on, then one more - a new backer goal!
5,500 Backers Winter’s Knight, a Dungeon Saga Adventure Gamebook by Matt Gilbert
The last game book went down so well, Matt Gilbert has agreed to write new one – so if you can’t wait until August to get your Dungeon Saga goodies, now you’ll have a second adventure to delve into!
"Deep in the frozen North, rumours are spreading that the green skins are gathering in the mountains and preparing for invasion. Goblin tribes are flocking to the range known as the Jagged Teeth. Orc krudgers have been seen goading their war bands and slaves through the treacherous passes night and day and lumbering trolls are brazenly patrolling the heights. Even bandits and outlaws, the most desperate of folk, have fled before the swelling horde, becoming the messengers of doom. They claim that something has stirred in the ancient ruins of the fortress known as Elfsbane, a stronghold with a dark past. Something is gathering an army.
Something, or someone must be stopped.
Winter's Knight is a Dungeon Saga Adventure Gamebook in which YOU are the hero!
Dare you take on the challenge? Many of us found our way into this hobby via Adventure Gamebooks like this and so this makes Winter’s Knight an ideal accompaniment to the Dwarf King’s Quest board game: classic dungeon crawling and adventuring in two great formats!
So find those 2 dice and an eraser, sharpen that pencil and get ready to take on the might of the Shadow King."
If we break 5,500 backers, we will include a digital copy of this book in every copy of theDungeon Master pledge level ($100 and Early Bird).
We will also print a run on demand and make them available to add-on to your pledge for $5 if you would like a physical cop :)
There we go - have at it folks! Plenty of goodies still to come - less than 5 hours to go!!

Friday, 29 August 2014

Last days of Dungeon Saga: The Dwarfs Kings Quest

So Mantic's latest Kickstarter project is soon about to end and it is so far looking very promising indeed. I made a post about this 19 days ago and thought it was a quite a good deal by then. Well it has been upgraded somewhat since and you also have some really good add-ons like the Warlord of Galahir and Infernal Crypts. I have pledged a total of $283 so far, and will probably put some more money into this project as I think it looks really fun and promising.

If you haven't already check out the Kickstarter, go and do so... for any Fantasy Wargamer or RPG:er I think it's all worth it.





As you can see below we now have three stretch goals to get to, and I think all of them is quite manageable.

New Stretch Goal

4,500 Backers – Rise of the Shadow King, a Dungeon Saga Adventurer Gamebook by Matt Gilbert

Can’t possibly wait until your big box of Dungeon Saga goodness arrives? Well, now you start the adventure with Rise of the Shadow King!

"The shaky, animated bones of a pair of skeleton warriors emerge from the trees to your right. Adorned in ancient, elaborately detailed armour plates, the burning gaze of these Revenant warriors pierces the forest gloom as they shamble towards you…

Rise of the Shadow King is a Dungeon Saga Adventure Gamebook in which YOU are the Hero. Set in the fantasy world of Mantica, you can immerse yourself in a quest to defeat the Shadow King, master of undeath. This is a classic adventure where you have plenty of opportunity to battle the undead denizens of Mantica, travel across plains, swamps, forests and an ancient fortress as you journey towards your ultimate goal. You might even stumble upon a Zombie Troll!

Many of us found our way into this hobby via Adventure Gamebooks like this and so this makes Rise of the Shadow King an ideal accompaniment to the Dwarf King’s Quest board game: classic dungeon crawling and adventuring in two great formats!

So find those 2 dice and an eraser, sharpen that pencil and get ready to take on the might of the Shadow King."


If we break 4,500 backers, we will include a digital copy of this book in every copy of theDungeon Master pledge level ($100 and Early Bird).

We will also print a run on demand and make them available to add-on to your pledge for $5 if you would like a physical copy.

New Stretch Goal

$666,666 – BONUS Unholy Crusades


If we hit this stretch goal, we will add the Unholy Crusades to your Kickstarter exclusive Dungeon journal!


This will form a new short story featuring the Abyssals, and include a set of 4 narratively linked scenarios for fighting the forces of the Abyss, prominently featuring our Paladin and Cleric.


This gives you a whole new set of missions to play through with your bonus Abyssal miniatures in the Dungeon Master pledge level.

The final mission of the set is pretty neat, as it will feature an alternate way to play. If you've got the Infernal Crypts expansion pack, you can combine them with your bonus Dungeon Master Abyssals and play them all at once!

That'll mean a dungeon overrun with demonic forces... surely only the brave and mighty can stem the tide?
And finally…

This has been an incredible journey, and we couldn’t go into the final weekend without something big and monstrous to aim for. I mean, what kind of Mantic Kickstarter wouldn’t save the biggest until the last weekend?

$700,000 – BONUS Big Undead Demon!

We wanted to add something that rewarded everyone for the fantastic support this campaign has received – and because you had gone through so many stretch goals we have made something new…

We thought a new, large Undead creature would be a blast as an end level encounter – and what could be more fun than if it is an Demon brought back from the dead?

So, please meet Ba’el – the Undead Demonlord – held in thrall only by the Necromancers most powerful binding spells!

Option 1


Option 2 -


Option 3:


Obviously this is not the final design but we had to give you a sneak peek. Once we have a finished design we’ll share it, but until then we’d love to hear your views in the comments on what you would love to see in an Undead Demon figure. We intend this to be an imposing undead creature so it is going to be a big impressive figure (certainly a step larger than the Troll, for example, and it will come assembled) so let your imaginations run wild and drop your thoughts below. It will stand tall in the dungeon setting - and on many a Kings of War table perhaps too.

When we hit this stretch goal, we will produce the Undead gribbly brought back to unlife by the insidious Necromancer Mortibris. This incredible Monstrous Beast is a mighty boss-level enemy for your heroes to face, one that will take all of your might and courage to defeat!

If we hit this stretch goal, we will produce it and include it free(!) in pledges of Dungeon Master ($100 and Early Bird) along with everything you need to play.



We will write and add a scenario to your Dungeon Master pledge where eight of your heroes (2 per player!) will take on the beast and a replenishable horde of Undead minions.

Prepare for the battle of your lives adventurers!

You can also add-on Ba'el as an Optional Add-on that you can get by raising your pledge $15 if you want an extra one.


And finally…

This is a huge stretch goal that offers even more value for your pledge level.

We want everyone to know about this so please, if you haven’t already, please tell your friends, tell your family – spread the news and spread the noise!

Over 4,000 backers have joined us on the journey, and we want more people to enjoy Dungeon Saga and get themselves a great new game.

We’ve got demonic invasions, huge Undead monster and an epic fantasy yarn that you can involve yourself in – it’s the final weekend of the Dungeon Saga Kickstarter folks. Tell everybody!!
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